![]() One way is to add the assimp-folder as a subdirectory via the cmake-command. It is tailored at typical game scenarios by supporting a node hierarchy, static or skinned meshes, materials, bone animations and potential texture data. I have found a github thread with the same issue here and the creator says it is fixed. 0:00 / 35:51 Modern OpenGL 3.0+ MODEL LOADING Tutorial 15 - Assimp Setup and Mesh Class Sonar Systems 46.4K subscribers Subscribe 118 20K views 6 years ago Modern OpenGL 3.0+ Tutorials. assimp is a library to load and process geometric scenes from various data formats. Similarly you will find an Xcode project to build Ogre on MacOS. If you are using Visual Studio, you should find the file OGRE.sln. ![]() \.\bin\assimp.exe:ĬMakeFiles\assimp_cmd.dir/objects.a():Main.cpp:(.text+0x8d): undefined reference to Assimp::Importer::ValidateFlags(unsigned int) constĬMakeFiles\assimp_cmd.dir/objects.a():Main.cpp:(.text+0xc4): undefined reference to Assimp::Importer::ReadFile(char const*, unsigned int)ĬMakeFiles\assimp_cmd.dir/objects.a():Export.cpp:(.text+0xf44): undefined reference to `Assimp::Exporter::GetExportFormatDescription(unsigned long long) const'Ĭollect2.exe: error: ld returned 1 exit status CMake has generated a build system for you which you will now use to build Ogre. Create a build directory in the assimp directory, open the CMake-gui and point correct source code and build location, and correct Visual Studio version in it. ![]() I am trying to build assimp-5.0.0 using MinGW64.ĬMake CMakeLists.txt -G"MinGW Makefiles" ran without issues.īut when I call mingw32-make, I get the following issue at Linking CXX executable. ![]()
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