![]() ![]() Personally, I love space havens approach substantially more and look forward to the direction in which they take aliens, space combat, ship design, and perhaps a small extra dash to character individuality as they all kinda blend together right now. Most likely in the future of space haven, i would not be surprised if they constantly add more complexity through the ship design in gases, hazard situations, possibly plumbing, we will see. Whereas a poor layout in a colony at worst can be 2X as inconvenient in rimworld, but a mentally dysfunctional colony member in rimworld can be 100X worst. a badly designed ship could absorb the manpower of 3-5X people and cost infinite more power to sustain. the complexity is the actual shape layout itself. ![]() Everything from transferring prisoners, power management, ports, factory layout. So with that said, space haven falls more heavily on the ship, think of the ship as your pawn/colony member to rimworld. Doing so rewards you with a really strong base, failing to do so usually leaves the base to fall apart eternally with constant external pressure. Power, heat, etc.īasically, you'll be spending more time giving to all your individual needs of every pawn to make sure they are a functional member. I'll go more into that in a bit, however, all other mechanics of rimworld are extremely spread thin. The greatest detail of rimworld, is the detail of handling a characters morality and combat "chess like" placement. Hes head even pops in operations slot in 'attack system and power control view'. I have an operations console placed and manned by a crew member. I have a turret placed in the middle of my ship with his range circle reaching far ouside the ship. Your ship is your entire lifeline, whereas in rimworld, your base is just that, a base. I have trouble with the new point defense sytem. ![]() Where they get different is the functionality of a ship vs rimworld which is being a open colony. Rimworld has substantially more content as it has had substantially more time to develop. ![]()
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